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POLAND, 2026

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[ 01 ]Independent portfolio
Wrocław, Poland

MICHAEL
RUSINEK

SOFTWARE ENGINEER

REAL-TIME / SYSTEMS / BACKEND

C# & Unity. Games, simulations and tools.
Explore the result — then inspect how it works.

I build complex systems.
Then I open them up.

ENGINEERING X-RAY
Actual Humanity’s Last Stand project screenshot

ACTUAL PROJECT CAPTURE / UNITY

Humanity’s Last Stand

Watch the result. Explore the system, evidence & code.

Project evidence Recordings, diagrams and source.

Explore selected work

01 / SELECTED WORK

Selected projects.

All projects
Actual Blackhole Simulation project screenshot
03Simulation

Blackhole Simulation

Particle attraction, accretion disks and gravitational effects explored in a real-time Unity simulation.

  • Simulation
  • GPU
  • Rendering
UnityC#Compute Shaders
View project

02 / ENGINEERING NOTES

Beyond the screenshot.

Source reviews, design decisions and lessons from building. The failure log will grow with documented incidents.

SOURCE REVIEW / FLYING AI SWARM

What a pool still allocates.

The cleanup path copies its active set before iteration. A useful implementation detail to inspect before making a zero-allocation claim.

Inspect the source
DESIGN DECISION / THIS WEBSITE

Start with the document.

Static case studies first. Interactive islands where they help explain the engineering. A smaller runtime and readable content before JavaScript.

Read the decision

THE INTERACTIVE SIDE

Less theory. More experimenting.

Explore four live models of allocation, timing, search and queues.

Enter the lab ↗