
Humanity’s Last Stand
Aerial combat over London. A Unity project built around flight, enemies and an upgradeable arsenal.
- Gameplay systems
- Mobile
- Combat
POLAND, 2026
Contact[ 01 ]Independent portfolio
Wrocław, Poland
SOFTWARE ENGINEER
REAL-TIME / SYSTEMS / BACKEND
C# & Unity. Games, simulations and tools.
Explore the result — then inspect how it works.
I build complex systems.
Then I open them up.
Project evidence Recordings, diagrams and source.

Aerial combat over London. A Unity project built around flight, enemies and an upgradeable arsenal.

Formation strategies, pooled agents and swarm behaviour in Unity, with inspectable C# source.

Particle attraction, accretion disks and gravitational effects explored in a real-time Unity simulation.
02 / ENGINEERING NOTES
Source reviews, design decisions and lessons from building. The failure log will grow with documented incidents.
The cleanup path copies its active set before iteration. A useful implementation detail to inspect before making a zero-allocation claim.
Inspect the sourceStatic case studies first. Interactive islands where they help explain the engineering. A smaller runtime and readable content before JavaScript.
Read the decisionTHE INTERACTIVE SIDE
Explore four live models of allocation, timing, search and queues.