From interaction to implementation.
My strongest project evidence is in C# and Unity: games, simulation experiments, rendering and tools. I am interested in the connections between those systems — how data moves, how behaviour is organized, and what can be measured.
My current direction also includes backend and database engineering. The distinction matters: published project work demonstrates my real-time foundation; .NET, Go and PostgreSQL are areas I am developing further.
Build. Break. Measure. Improve.
A finished screenshot is a starting point. Engineering X-Ray adds space for system structure, performance evidence and source code. Where that material is not available yet, I say so.
Explore game and real-time work, software and tooling, or the online CV.