MR_

POLAND, 2026

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[ ABOUT / THE ENGINEER ]

Curiosity, put to work.

I’m Michael Rusinek, a software engineer based in Wrocław, Poland. I build real-time projects and use them to explore how software behaves underneath the finished result.

From interaction to implementation.

My strongest project evidence is in C# and Unity: games, simulation experiments, rendering and tools. I am interested in the connections between those systems — how data moves, how behaviour is organized, and what can be measured.

My current direction also includes backend and database engineering. The distinction matters: published project work demonstrates my real-time foundation; .NET, Go and PostgreSQL are areas I am developing further.

Build. Break. Measure. Improve.

A finished screenshot is a starting point. Engineering X-Ray adds space for system structure, performance evidence and source code. Where that material is not available yet, I say so.

Explore game and real-time work, software and tooling, or the online CV.

[ CONTACT ]

Let’s talk systems.