Wrocław, Poland
Summary
Software engineer with project work in C#, Unity, gameplay, simulation and tools. Developing a broader focus on backend and database engineering.
Selected projects
Humanity’s Last Stand
Unity aerial-combat project set over London, with flight, enemies and weapon upgrades. Documented stack: C#, Unity, Android SDK and 3D rendering. Gameplay capture available.
Blackhole Simulation
Real-time experiment exploring particle attraction, accretion disks and visual effects. Documented stack: C#, Unity, particle systems and compute shaders.
PathDrawer
Unity tool for drawing paths and visualizing trajectories, using C# and Line Renderer. The original source link is no longer publicly accessible.
Technical foundation
C#, Unity, gameplay systems, simulation, rendering experiments, tooling and Git.
Developing further
C++, Unreal Engine, .NET, Go, PostgreSQL and SQL. These are learning directions, not claims of equivalent professional experience.