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POLAND, 2026

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[ CV / ENGINEERING PROFILE ]

Michael Rusinek

Software Engineer · Real-Time / Systems / Backend

Project-based engineering profile. Choose the game and systems or software engineering edition below.

Wrocław, Poland

Summary

Software engineer with project work in C#, Unity, gameplay, simulation and tools. Developing a broader focus on backend and database engineering.

Selected projects

Humanity’s Last Stand

Unity aerial-combat project set over London, with flight, enemies and weapon upgrades. Documented stack: C#, Unity, Android SDK and 3D rendering. Gameplay capture available.

Blackhole Simulation

Real-time experiment exploring particle attraction, accretion disks and visual effects. Documented stack: C#, Unity, particle systems and compute shaders.

PathDrawer

Unity tool for drawing paths and visualizing trajectories, using C# and Line Renderer. The original source link is no longer publicly accessible.

Technical foundation

C#, Unity, gameplay systems, simulation, rendering experiments, tooling and Git.

Developing further

C++, Unreal Engine, .NET, Go, PostgreSQL and SQL. These are learning directions, not claims of equivalent professional experience.